Wednesday, 14 May 2014

Tips & Tricks related to Facial Modeling for Animated Productions by Sergi Caballer Garcia

It has been a long while since I have last posted, rest assured for those who are following me, I always keep my blogger page in one of my tabs. The blog will never die, unless I close it or declare it. At the same time, I will be serving the Singapore army soon, so that might or might not be 2 years worth of inactivity. Check back to see any surprises!

Now, I come to you today to offer you some great demo and teachings from Sergi Caballer Garcia. The article was posted on CGMeetup, here, I merely picked it up on my Facebook feed and thought it was great information to share with the good people here.

Picture taken from CGMeetup.com
All of this tips and tricks can be used on any 3D modelling software, as Sergi said, and I quote, "all of the steps and methods showed on these timelapses are the same ones you’ll find in other packages, such as split, insertEdgeLoop, extrude, merge, sculpt, etc.". 

The whole article will touch on topics like workflow, topology, deformations, appeal, hair modeling and all the little tricks you can pick up to improve on any models. Sergi also touches on the Sculpt Geometry tool, not a lot of modellers that graduated from my school that I know uses this tool for creating organic models. I tried it once on an inorganic blanket model (using a mouse), well, I guess I like the control the mouse gives as compared to the pressure that varies on the tablet.

Well, for the rest, the article is pretty self explanatory.

You can check out Sergi Caballer Garcia's website here, it includes a lot of works he had done before, deeply inspiring and impressive too.
http://www.sergicaballer.com/home/
Picture taken from Sergicaballer.com
Well that is it for today then, what a long time for an update.