Wednesday, 27 March 2013

Blocks renders

The name can be quite misleading, a little bit because they do not really look like blocks and secondly it might sound quite boring.

To summarise, this is actually a lighting and rendering "just for fun" thing.
Programs used: Maya and Photoshop (still renders).

Starting out, I made a big ass mesh, comprizing of cuboids.

Admit it, everyone has a time in their life going all crazy.
Check out the number of faces by the way.

Then created a big ass sphere to contain the mesh and light it internally.

"Welcome, to the DOME"

After that... Render away.

This is a pretty old render, I think I lost the file, luckily I had it dug up from my archives.

As I said on the last photo caption, this thing started a while back. I have just picked it up from where I left off recently. The next few renders will be the recent renders.

I changed the material from lambert to blinn, making the thing more reflective and shiny(higher specular)
Now I have it shiny, I decided that it would make a pretty good desktop wallpaper, thus I bump up the samples to 4 and bump up the resolution to 1080p.

Furthermore, I made it golden.

Just changed light colour, not material colour.
Then the occlusion layer.

Occlusion layer.
The section with maya is over!
Now we move on to Photoshop.

Unfortunately, there is only 1 picture for this section because there is not much to show.

Just playing with different blending modes.
So yeah, one can achieve a lot of different results by just playing with the blending options.

Well that is the end of this post, try to explore a bit more and do not be afraid of trying new things out.

Tuesday, 26 March 2013

Self Digital Painting

Wow, it has been a long time since I updated my blog (more than a month, going to 2 months).
The title is pretty self explainatory, and yes, I painted myself. 

First, I took a picture... well not me actually, I had one of my friends to take it for me.

Yes, it is in the school compound and that is the school's shirt.

Then I continues to block out the colours in multiple layers.

Blocking using ridiculous colours, yes!

Then started to move on to painting the greyscale of the body.
The shoes are a little sketchy.

Now some make-up.

Yeah, the hair...

Yes, now the hair. I had to experiment a few ways to get it done, but got it done-ish anyways. Just used a grass brush to paint it in different angles and then blurred the layer.

Almost done...

Final touches, add in colour layers and play with the blend modes.

Result:

Added background and shadow.
Well, that's about it for this post. I will post a personal project in another post. Its a 3D project comprising of automotive stuff.