The name can be quite misleading, a little bit because they do not really look like blocks and secondly it might sound quite boring.
To summarise, this is actually a lighting and rendering "just for fun" thing.
Programs used: Maya and Photoshop (still renders).
Starting out, I made a big ass mesh, comprizing of cuboids.
Admit it, everyone has a time in their life going all crazy. Check out the number of faces by the way. |
Then created a big ass sphere to contain the mesh and light it internally.
After that... Render away.
As I said on the last photo caption, this thing started a while back. I have just picked it up from where I left off recently. The next few renders will be the recent renders.
I changed the material from lambert to blinn, making the thing more reflective and shiny(higher specular) |
Now I have it shiny, I decided that it would make a pretty good desktop wallpaper, thus I bump up the samples to 4 and bump up the resolution to 1080p.
Furthermore, I made it golden.
Then the occlusion layer.
The section with maya is over!
Now we move on to Photoshop.
Furthermore, I made it golden.
Just changed light colour, not material colour. |
Occlusion layer. |
Now we move on to Photoshop.
Unfortunately, there is only 1 picture for this section because there is not much to show.
So yeah, one can achieve a lot of different results by just playing with the blending options.
Well that is the end of this post, try to explore a bit more and do not be afraid of trying new things out.
Just playing with different blending modes. |
Well that is the end of this post, try to explore a bit more and do not be afraid of trying new things out.
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